{"id":338105,"date":"2017-04-12T06:32:11","date_gmt":"2017-04-11T22:32:11","guid":{"rendered":"http:\/\/techcrunch.com\/?p=1475669"},"modified":"2017-04-12T06:32:11","modified_gmt":"2017-04-11T22:32:11","slug":"unreals-photorealistic-character-sample-is-like-a-rob-lowe-from-the-uncanny-valley","status":"publish","type":"post","link":"https:\/\/people.utm.my\/asmawisham\/unreals-photorealistic-character-sample-is-like-a-rob-lowe-from-the-uncanny-valley\/","title":{"rendered":"Unreal\u2019s \u2018photorealistic character sample\u2019 is like a Rob Lowe from the uncanny valley"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/roblowe_vr.jpg?w=738\" class=\"\"\/><\/p>\n<p>Making the character models you see in games is a very involved process, and as a few recent titles have shown, the faces especially are hard as hell to do right. The folks behind Epic\u2019s Unreal Engine, which powers more than a few of those games, have kindly offered a \u2018photorealistic character sample\u2019 \u2014 a Rob Lowe-looking dude who looks almost real enough to touch. Almost.<\/p>\n<p>Here he is deep in thought \u2014 so deep, in fact, he isn\u2019t breathing:<\/p>\n<p><span class=\"embed-youtube c5\"><iframe loading=\"lazy\" class=\"youtube-player c4\" type=\"text\/html\" width=\"640\" height=\"390\" src=\"https:\/\/www.youtube.com\/embed\/K-VyoqRB5_g?version=3&#038;rel=1&#038;fs=1&#038;autohide=2&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent\" allowfullscreen=\"true\">[embedded content]<\/iframe><\/span><\/p>\n<p>That\u2019s because <em>animation<\/em> is another discipline for another time. And anyway, Rob here isn\u2019t meant to be some kind of benchmark in realism.<\/p>\n<p> No, plenty of movies and games have models and lighting just as good as this, and better. But this face comes with all its bits and pieces explained by the wizards who made it, so you can try your hand at modifying it or building your own. <\/p>\n<p>\u201cThe purpose of sharing this content is to empower anyone to learn from, explore and deconstruct Epic\u2019s professionally created materials and models,\u201d reads the <a target=\"_blank\" href=\"https:\/\/www.unrealengine.com\/blog\/photorealistic-character-sample-released\">blog post<\/a> announcing the model\u2019s availability.<\/p>\n<p>It\u2019s interesting even as a layperson to see the amount of care that goes into every little piece of this model, from realistically shading hair to self-occlusion on the eyeball. <a target=\"_blank\" href=\"https:\/\/docs.unrealengine.com\/latest\/INT\/Resources\/Showcases\/PhotorealisticCharacter\/\">Try scrolling through the documentation here<\/a>, but don\u2019t expect instructions on anything but realistically creating this particular white guy.<\/p>\n<p>Oh, and beware of nightmare fuel like this:<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/skindiffuse.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1475671\" src=\"https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/skindiffuse.jpg?w=859&#038;h=859\" alt=\"\" width=\"859\" height=\"859\" srcset=\"https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/skindiffuse.jpg 859w, https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/skindiffuse.jpg?w=150&#038;h=150 150w, https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/skindiffuse.jpg?w=300&#038;h=300 300w, https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/skindiffuse.jpg?w=768&#038;h=768 768w, https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/skindiffuse.jpg?w=680&#038;h=680 680w\" sizes=\"(max-width: 859px) 100vw, 859px\"\/><\/a>Gross, right?<\/p>\n","protected":false},"excerpt":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"680\" height=\"370\" src=\"https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/roblowe_vr.jpg?w=680\" class=\"attachment-large size-large wp-post-image\" alt=\"\" srcset=\"https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/roblowe_vr.jpg?w=680 680w, https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/roblowe_vr.jpg?w=150 150w, https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/roblowe_vr.jpg?w=300 300w, https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/roblowe_vr.jpg?w=768 768w, https:\/\/tctechcrunch2011.files.wordpress.com\/2017\/04\/roblowe_vr.jpg 995w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/>&nbsp;Making the character models you see in games is a very involved process, and as a few recent titles have shown, the faces especially are hard as hell to do right. The folks behind Epic&#8217;s Unreal Engine, which powers more than a few of those games, have kindly offered a &#8216;photorealistic character sample&#8217; &#8212; a Rob Lowe-looking dude who looks almost real enough to touch. Almost. <a href=\"https:\/\/techcrunch.com\/2017\/04\/11\/unreals-photorealistic-character-sample-is-like-a-rob-lowe-from-the-uncanny-valley\/?ncid=rss\">Read More<\/a><\/p>\n<div class=\"feedflare\">\n<a href=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?a=wZB6cZ6Ng14:RMyflBb1oWc:2mJPEYqXBVI\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?d=2mJPEYqXBVI\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?a=wZB6cZ6Ng14:RMyflBb1oWc:7Q72WNTAKBA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?d=7Q72WNTAKBA\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?a=wZB6cZ6Ng14:RMyflBb1oWc:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?d=yIl2AUoC8zA\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?a=wZB6cZ6Ng14:RMyflBb1oWc:-BTjWOF_DHI\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?i=wZB6cZ6Ng14:RMyflBb1oWc:-BTjWOF_DHI\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?a=wZB6cZ6Ng14:RMyflBb1oWc:D7DqB2pKExk\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?i=wZB6cZ6Ng14:RMyflBb1oWc:D7DqB2pKExk\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?a=wZB6cZ6Ng14:RMyflBb1oWc:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/Techcrunch?d=qj6IDK7rITs\" border=\"0\"><\/img><\/a>\n<\/div>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~r\/Techcrunch\/~4\/wZB6cZ6Ng14\" height=\"1\" width=\"1\" alt=\"\"\/> <\/p>\n","protected":false},"author":5817,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[25],"tags":[59,66,26],"class_list":["post-338105","post","type-post","status-publish","format-standard","hentry","category-technology","tag-media","tag-techcrunch","tag-technology"],"_links":{"self":[{"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/posts\/338105","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/users\/5817"}],"replies":[{"embeddable":true,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/comments?post=338105"}],"version-history":[{"count":0,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/posts\/338105\/revisions"}],"wp:attachment":[{"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/media?parent=338105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/categories?post=338105"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/tags?post=338105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}