{"id":402546,"date":"2017-09-19T17:02:14","date_gmt":"2017-09-19T09:02:14","guid":{"rendered":"https:\/\/www.macrumors.com\/2017\/09\/19\/pokemon-go-creators-next-game-audio-ar\/"},"modified":"2017-09-19T17:02:14","modified_gmt":"2017-09-19T09:02:14","slug":"pokemon-go-creators-next-game-will-integrate-audio-cues-into-the-ar-experience","status":"publish","type":"post","link":"https:\/\/people.utm.my\/asmawisham\/pokemon-go-creators-next-game-will-integrate-audio-cues-into-the-ar-experience\/","title":{"rendered":"Pok\u00e9mon GO Creator&#8217;s Next Game Will Integrate Audio Cues into the AR Experience"},"content":{"rendered":"<p><em>Pok\u00e9mon GO<\/em> creators Niantic are looking at ways to incorporate audio into future AR game experiences, according to the company&#8217;s chief technology officer.<\/p>\n<p>Speaking on a panel discussing augmented reality at <em><a href=\"https:\/\/techcrunch.com\/2017\/09\/18\/pokemon-go-creators-next-game-will-incorporate-audio-into-the-ar-experience\/\">TechCrunch<\/a><\/em>&#8216;s Disrupt event, Niantic CTO Phil Keslin said that audio cues would mean players wouldn&#8217;t have to awkwardly hold their phone up while interacting with games like <em>GO<\/em>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.macrumors.com\/article-new\/2016\/06\/pokemon-go-image.jpg\" alt=\"\" width=\"690\" height=\"446\" class=\"aligncenter size-full wp-image-506313\"\/><\/p>\n<blockquote readability=\"18\">\n<p>&#8220;I can tell you from experience that people don&#8217;t do this,&#8221; he said, mimicking how people playing an AR game would hold their phones. &#8220;It&#8217;s very unnatural. It makes them look like a total doofus if they&#8217;re doing it for an extended period of time,&#8221; he added.<\/p>\n<p>&#8220;In Pok\u00e9mon GO, the only time they really use it is to share their encounter with the Pok\u00e9mon. To take that one picture, which is natural\u2026. Everybody takes a picture, and then they&#8217;re done. It&#8217;s not walking around the world with the phone in front of their face,&#8221; he said.<\/p>\n<\/blockquote>\n<p>Considering alternative solutions, Keslin suggested audio could be integrated into AR experience. &#8220;Audio is different,&#8221; he said. &#8220;You can hide that.&#8221; Most people today walk around with their audio earbuds stuck in their ears all the time, he noted. &#8220;Nobody knows that they&#8217;re being augmented then.&#8221;<\/p>\n<p>Keslin later explained that audio was something Niantic had toyed with when they were building Ingress, a location-based, augmented reality game considered a precursor to <em>Pok\u00e9mon GO<\/em>.<\/p>\n<p>Audio integration was considered in a variety of ways, according to the CTO, for example, suggesting to players which location they should visit, or having their phone call them with further clues when they reached a waypoint. Another possibility was combining audio with a phone&#8217;s sensors, like an accelerometer, to know what a person was doing. &#8220;AR is not just visual,&#8221; he added.<\/p>\n<p>Asked if audio clues would ever come to <em>Pok\u00e9mon GO<\/em>, Keslin told <em>TechCrunch<\/em>: &#8220;Maybe. Or maybe we&#8217;d use it in other games,&#8221; he said, smiling. &#8220;We&#8217;re not a one-game wonder.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pok\u00e9mon GO creators Niantic are looking at ways to incorporate audio into future AR game experiences, according to the company&#8217;s chief technology officer. Speaking on a panel discussing augmented reality at TechCrunch&#8216;s Disrupt event, Niantic CTO Phil Keslin said that audio cues would mean players wouldn&#8217;t have to awkwardly hold their phone up while interacting [&hellip;]<\/p>\n","protected":false},"author":5817,"featured_media":402547,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[25],"tags":[68,69,59,26],"class_list":["post-402546","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology","tag-apple","tag-macrumors","tag-media","tag-technology"],"_links":{"self":[{"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/posts\/402546","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/users\/5817"}],"replies":[{"embeddable":true,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/comments?post=402546"}],"version-history":[{"count":0,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/posts\/402546\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/media\/402547"}],"wp:attachment":[{"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/media?parent=402546"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/categories?post=402546"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/people.utm.my\/asmawisham\/wp-json\/wp\/v2\/tags?post=402546"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}