MKMM 2553 VR Programming for Engineers
W1
Introduction, Visual Studio C++ Installation Review of C/C++, C++ Programming
(Assignment 1)
[Lecture 2]
W2 – W3
Visual Studio: OpenGL Setting Up, OpenGL Programming (2D, animation, user input)
[Lecture 3]
W4 – W5
Understanding Animation: Geometrical Reasoning, Case Studies
[Lecture 4]
W6 – W7
Transformation Matrices (Theory and Application in Modelling, and Scene Graph)
[Lecture 5]
(Assignment 2)
Test 1
W8 – W9
3D Modelling using OpenGL 3DTransformation (Theory and application for modelling and camera)
[Lecture 7 – 8]
W10 – W11
Light and Material (Theory of rendering and application of light in material assignment), Parametric Curve (Theory and Application in VR)
[Lecture 9]
W12
Connecting OpenGL to cloud database
W13
Research in VR
W14
Major Project Review and submission
Test 2