{"id":292,"date":"2012-10-10T09:05:32","date_gmt":"2012-10-10T01:05:32","guid":{"rendered":"http:\/\/people.utm.my\/azman2\/?page_id=292"},"modified":"2025-07-16T16:40:32","modified_gmt":"2025-07-16T08:40:32","slug":"phd-students","status":"publish","type":"page","link":"https:\/\/people.utm.my\/norasnita\/phd-students\/","title":{"rendered":"PhD Students"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;3_4,1_4&#8243; _builder_version=&#8221;4.16&#8243; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;3_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.27.4&#8243; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>&nbsp;<\/p>\n<table width=\"588\" style=\"width: 701px;height: 807px\">\n<tbody>\n<tr style=\"height: 48px\">\n<td style=\"width: 195.438px;height: 48px\"><strong>Name<\/strong><\/td>\n<td style=\"width: 341.777px;height: 48px\"><strong>Title<\/strong><\/td>\n<td style=\"width: 146.357px;height: 48px;text-align: center\"><strong>Role of Supervision<\/strong><\/td>\n<\/tr>\n<tr style=\"height: 144px\">\n<td style=\"width: 195.438px;height: 10px\"><strong>WONG SHWU FEN<\/strong><\/td>\n<td style=\"width: 341.777px;height: 10px\">Adaptive Gamification with Emotion Recognition to Enhance Users&#8217; Engagement [<span style=\"color: #0c71c3\"><em>Ongoing<\/em><\/span>]<\/td>\n<td style=\"width: 146.357px;height: 10px;text-align: center\">Main-SV<\/td>\n<\/tr>\n<tr style=\"height: 24px\">\n<td style=\"width: 195.438px;height: 24px\"><strong>ZANG SHAOHUA<\/strong><\/td>\n<td style=\"width: 341.777px;height: 24px\">Gamifying E-Learning for Higher Vocational Institutions in China [<span style=\"color: #0c71c3\"><em>Ongoing<\/em><\/span>]<\/td>\n<td style=\"width: 146.357px;height: 24px;text-align: center\">Main-SV<\/td>\n<\/tr>\n<tr style=\"height: 24px\">\n<td style=\"width: 195.438px;height: 58px\"><strong>NORDIANA BINTI HALIM<\/strong><\/td>\n<td style=\"width: 341.777px;height: 58px\">Artificial Intelligence Readiness in Automotive Industry [<span style=\"color: #0c71c3\"><em>Ongoing<\/em><\/span>]<\/td>\n<td style=\"width: 146.357px;height: 58px;text-align: center\">Main-SV<\/td>\n<\/tr>\n<tr style=\"height: 24px\">\n<td style=\"width: 195.438px;height: 64px\"><strong>ABD ALRAHMAN RATIB ABD ALRAHMAN EZMIGNA<\/strong><\/td>\n<td style=\"width: 341.777px;height: 64px\">Enhancing Customer Loyalty For SMEs Through Social Customer Relationship Management (SCRM) [<span style=\"color: #0c71c3\"><em>Ongoing<\/em><\/span>]<\/td>\n<td style=\"width: 146.357px;height: 64px;text-align: center\">Main-SV<\/td>\n<\/tr>\n<tr style=\"height: 72px\">\n<td style=\"width: 195.438px;height: 72px\"><strong>LINA FATINI BINTI AZMI<\/strong><\/td>\n<td style=\"width: 341.777px;height: 72px\">A Gamification Framework to Influence Consumer Purchase Behaviour in eCommerce Websites [<span style=\"color: #0c71c3\"><em>Ongoing<\/em><\/span>]<\/td>\n<td style=\"width: 146.357px;height: 72px;text-align: center\">Main-SV<\/td>\n<\/tr>\n<tr style=\"height: 96px\">\n<td style=\"width: 195.438px;height: 86px\"><strong>DR. FOLASHADE OYINLOLA ADEDOKUN<\/strong><\/td>\n<td style=\"width: 341.777px;height: 86px\">Gamifying E-library Services for Higher Institutions in Nigeria [<strong><span style=\"color: #339966\"><em>Graduated 2024<\/em><\/span><\/strong>]<\/td>\n<td style=\"width: 146.357px;height: 86px;text-align: center\">Main-SV<\/td>\n<\/tr>\n<tr style=\"height: 192px\">\n<td style=\"width: 195.438px;height: 81px\"><strong>DR. RASHA NAJIB AHMED ABDULLAH AL-JABALI<\/strong><\/td>\n<td style=\"width: 341.777px;height: 81px\">User\u2019s Continuance Intention Model In Using Mobile Fitness Applications\u00a0[<strong><span style=\"color: #339966\"><em>Graduated 2024<\/em><\/span><\/strong>]<\/td>\n<td style=\"width: 146.357px;height: 81px;text-align: center\">Main-SV<\/td>\n<\/tr>\n<tr style=\"height: 144px\">\n<td style=\"width: 195.438px;height: 102px\"><strong>DR. <\/strong><strong style=\"font-family: inherit;font-size: inherit\">SHAHDATUNNAIM BINTI AZMI<\/strong><\/td>\n<td style=\"width: 341.777px;height: 102px\">Gamified Active Learning Model for Introductory Programming Courses in Malaysia Public Universities [<strong><span style=\"color: #339966\"><em>Graduated 2023<\/em><\/span><\/strong>]<\/td>\n<td style=\"width: 146.357px;height: 102px;text-align: center\">Main-SV<\/td>\n<\/tr>\n<tr style=\"height: 192px\">\n<td style=\"width: 195.438px;height: 78px\"><strong>DR. KEN DITHA TANIA<\/strong><strong><\/strong><\/td>\n<td style=\"width: 341.777px;height: 78px\">Student Compliance Intention for Continued Usage of E-learning in University [<strong><span style=\"color: #339966\"><em>Graduated 2024<\/em><\/span><\/strong>]<\/td>\n<td style=\"width: 146.357px;height: 78px;text-align: center\">Co-SV<\/td>\n<\/tr>\n<tr style=\"height: 168px\">\n<td style=\"width: 195.438px;height: 107px\"><strong>DR. ARASH BAYAT SHAHBAZI<\/strong><strong><\/strong><\/td>\n<td style=\"width: 341.777px;height: 107px\">Technology-to-Performance Chain Model in Computer Supportive Learning Environment For Improving Performance Impact in Malaysia Environment [<strong><span style=\"color: #339966\"><em>Graduated 2022<\/em><\/span><\/strong>]<\/td>\n<td style=\"width: 146.357px;height: 107px;text-align: center\">Co-SV<\/td>\n<\/tr>\n<tr style=\"height: 240px\">\n<td style=\"width: 195.438px;height: 77px\"><strong>DR. YUNIS ALI AHMED<\/strong><\/td>\n<td style=\"width: 341.777px;height: 77px\">Social Media-Based Knowledge Sharing Intention Model in Somalia Disaster Relief Organization [<strong><span style=\"color: #339966\"><em>Graduated 2017<\/em><\/span><\/strong>]<\/td>\n<td style=\"width: 146.357px;height: 77px;text-align: center\">Co-SV<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_sidebar _builder_version=&#8221;4.16.1&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_sidebar][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Name Title Role of Supervision WONG SHWU FEN Adaptive Gamification with Emotion Recognition to Enhance Users&#8217; Engagement [Ongoing] Main-SV ZANG SHAOHUA Gamifying E-Learning for Higher Vocational Institutions in China [Ongoing] Main-SV NORDIANA BINTI HALIM Artificial Intelligence Readiness in Automotive Industry [Ongoing] Main-SV ABD ALRAHMAN RATIB ABD ALRAHMAN EZMIGNA Enhancing Customer Loyalty For SMEs Through [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"<table width=\"588\">\n<tbody>\n<tr>\n<td width=\"169\"><strong>Name<\/strong><\/td>\n<td width=\"306\"><strong>Title<\/strong><\/td>\n<td width=\"113\"><strong>Role of Supervision<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"169\"><strong>FOLASHADE OYINLOLA ADEDOKUN<\/strong><\/td>\n<td width=\"306\">Gamification in eLibrary Services [<em>Ongoing<\/em>]<\/td>\n<td width=\"113\">Main-Supervisor<\/td>\n<\/tr>\n<tr>\n<td width=\"169\"><strong>LINA FATINI BINTI AZMI<\/strong><\/td>\n<td width=\"306\">Gamification in eCommerce [<em>Ongoing<\/em>]<\/td>\n<td width=\"113\">Main-Supervisor<\/td>\n<\/tr>\n<tr>\n<td width=\"169\"><strong>ZIKRIA MIAN<\/strong><\/td>\n<td width=\"306\">Impact of Distance Education on Students Academic Performance in Pakistan University [<em>Ongoing<\/em>]<\/td>\n<td width=\"113\">Main-Supervisor<\/td>\n<\/tr>\n<tr>\n<td width=\"169\"><strong>RASHA NAJIB AHMED ABDULLAH AL-JABALI<\/strong><\/td>\n<td width=\"306\">Continuance Intention Model for Mobile Health App for Diet and Fitness [<em>Ongoing<\/em>]<\/td>\n<td width=\"113\">Main-Supervisor<\/td>\n<\/tr>\n<tr>\n<td width=\"169\"><strong>SHAHDATUNNAIM BINTI AZMI<\/strong><\/td>\n<td width=\"306\">Gamification in Collaborative Learning [<em>Ongoing<\/em>]<\/td>\n<td width=\"113\">Main-Supervisor<\/td>\n<\/tr>\n<tr>\n<td width=\"169\"><strong>KEN DITHA TANIA<\/strong><\/td>\n<td width=\"306\">Compliance Intention Model for Continued E-learning Usage in University [<em>Ongoing<\/em>]<\/td>\n<td width=\"113\">Co-Supervisor<\/td>\n<\/tr>\n<tr>\n<td width=\"169\"><strong>NURHIDAYAH BINTI ARIPIN<\/strong><\/td>\n<td width=\"306\">Collaborative Learning [<em>Ongoing<\/em>]<\/td>\n<td width=\"113\">Co-Supervisor<\/td>\n<\/tr>\n<tr>\n<td width=\"169\"><strong>ARASH BAYAT SHAHBAZI<\/strong>\n\n<strong>\u00a0<\/strong><\/td>\n<td width=\"306\">Improving Multicultural Group Performance in CSCL Environment [<em>Ongoing<\/em>]<\/td>\n<td width=\"113\">Co-Supervisor<\/td>\n<\/tr>\n<tr>\n<td width=\"169\"><strong>DR. 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