{"id":870,"date":"2016-08-11T08:11:37","date_gmt":"2016-08-11T00:11:37","guid":{"rendered":"http:\/\/people.utm.my\/zanariah\/?p=870"},"modified":"2016-08-11T08:11:37","modified_gmt":"2016-08-11T00:11:37","slug":"wikipedia-article-of-the-day-for-august-11-2016","status":"publish","type":"post","link":"https:\/\/people.utm.my\/zanariah\/2016\/08\/11\/wikipedia-article-of-the-day-for-august-11-2016\/","title":{"rendered":"Wikipedia article of the day for August 11, 2016"},"content":{"rendered":"<p>The Wikipedia article of the day for August 11, 2016 is <a href=\"http:\/\/ift.tt\/1nHBFxI\">System Shock 2<\/a>.<br \/>\nSystem Shock 2 is a first-person action role-playing survival horror video game for Microsoft Windows, OS X and Linux, first released on August 11, 1999. It was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally written as a standalone title, it became a sequel to the 1994 PC game System Shock after Electronic Arts signed on as the publisher. In a cyberpunk depiction of 2114, the player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated a starship. As in System Shock, gameplay consists of combat and exploration aided by acquired special abilities such as hacking and psionics. System Shock 2 received positive reviews, but failed to meet commercial sales expectations. Critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several lists of all-time best video games. OtherSide Entertainment has been licensed the rights to produce a sequel, System Shock 3.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Wikipedia article of the day for August 11, 2016 is System Shock 2. System Shock 2 is a first-person action role-playing survival horror video game for Microsoft Windows, OS X and Linux, first released on August 11, 1999. It was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally [&hellip;]<\/p>\n","protected":false},"author":4966,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[19,147,18],"class_list":["post-870","post","type-post","status-publish","format-standard","hentry","category-wikipedia","tag-article-of-the-day","tag-system-shock-2","tag-wikipedia","entry"],"_links":{"self":[{"href":"https:\/\/people.utm.my\/zanariah\/wp-json\/wp\/v2\/posts\/870","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/people.utm.my\/zanariah\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/people.utm.my\/zanariah\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/people.utm.my\/zanariah\/wp-json\/wp\/v2\/users\/4966"}],"replies":[{"embeddable":true,"href":"https:\/\/people.utm.my\/zanariah\/wp-json\/wp\/v2\/comments?post=870"}],"version-history":[{"count":0,"href":"https:\/\/people.utm.my\/zanariah\/wp-json\/wp\/v2\/posts\/870\/revisions"}],"wp:attachment":[{"href":"https:\/\/people.utm.my\/zanariah\/wp-json\/wp\/v2\/media?parent=870"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/people.utm.my\/zanariah\/wp-json\/wp\/v2\/categories?post=870"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/people.utm.my\/zanariah\/wp-json\/wp\/v2\/tags?post=870"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}