Conference Proceedings

  • Theoretical model for continuance use of mobile phone wellness application
  • A conceptual model for flipped classroom: Influence on continuance use intention
  • Framework for embedding gamification in Massive Open Online Course (MOOC)
  • Identifying predictors of continuance intention on social media-based physical activity using the analytic hierarchy process method
  • Promoting students’ engagement in learning programming through gamification in peer-review discussion forum