Contemporary Practice and Design Academics

Some have taken a negative stance on BIM and parametrics as they assume so much about the design process and limit any work produced to the user’s knowledge of the program. This can enable a novice designer who has learned how to perform basic commands to become an incredibly prolific producer while a highly educated and experienced architect can be crippled from inexperience with a programs interface or underlying concepts. This creates a potential for a generational break line that becomes more harsh as a new technology gains market parity.

Some BIM platforms that have a small market share but have made big impacts on the world of design include Generative Components (GC), developed by Bentley Systems in 2003. The GC system is focused on parametric flexibility and sculpting geometry and supports NURBS surfaces. The interface hinges on a node-based scripting environment that is similar to Grasshopper to generate forms. Digital Project is a similar program was developed by Gehry Technologies around 2006 based on CATIA, a design program (and one of the first CAD programs) that was developed as an in house project by Dessault systems, a French airplane manufacturer. These two platforms have spawned something of a revolution in design as the power to iterate and transform has resulted in especially complex and provocative architectural forms.

Patrick Schumacher has coined the movement of parametric building models in architecture, specifically those which allow for NURBS surfaces and scripting environments as ‘parametricism’ in his 2008 ‘Parametricist Manifesto’.

“The current stage of advancement within parametricism relates as much to the continuous advancement of the attendant computational design technologies as it is due to the designer’s realization of the unique formal and organizational opportunities that are afforded. Parametricism can only exist via sophisticated parametric techniques. Finally, computationally advanced design techniques like scripting (in Mel-script or Rhino-script) and parametric modeling (with tools like GC or DP) are becoming a pervasive reality. Today it is impossible to compete within the contemporary avant-garde scene without mastering these techniques.”

Since these techniques have become increasingly complex there has become a component of architectural schools which is specified to train in specific software. A student with knowledge of only one type of software platform may well be trained to design according to the biases of the programs that they are using to represent their ideas. Software performs useful tasks by breaking down a procedure into a set of actions that have been explicitly designed by a programmer. The programmer takes an idea of what is commonsense (Sack 14) and simulates a workflow using tools available to them to create an idealized goal. In the case of BIM tools, the building is represented as components including walls, roofs, floors, windows, columns, etc. These components have pre-defined rules or constraints which help them perform their respective tasks.

BIM platforms typically represent walls as objects with layers, these layers are defined in terms of the depth and height of a wall and are extruded along the length of a line. The program then has the ability to calculate the volume of material contained within the wall assembly and to create wall sections and details easily. This type of workflow is based on the existing building stock and common industry standards and therefore a project which is produced in a BIM platform which emphasizes these tools is likely to reinforce existing paradigms rather than develop new ones. Additionally, the programmers who worked on the early BIM platforms often did not have a background in architecture but employed hybrid architect/programmers who contributed to the development of the programs. One notable exception I have found to this is the work of Charles Eastman who received a Masters of Architecture from Berkeley before working on the Building Description System. The roots of the major BIM platforms that are in use today have been developed by programmers with the peripheral input of hybrid programmer/architects and a global user base who contributes to the development of the software via ‘wish lists’ or online forums where grievances can be aired about a product workflow. The grievances typically result in new features and build upon the existing interface.

Though the general concept and technology behind BIM is approaching its thirtieth anniversary, the industry has only begun to realize the potential benefits of Building Information Models. As we reach a point where a majority of buildings are being crafted digitally, an existing building marketplace where building materials and structural components can be bought and sold locally will emerge. Sustainable design practices reinforce an attitude of designing for disassembly and a marketplace of these parts is essential. Trends in Human Computer Interaction, Augmented Reality, Cloud Computing, Generative Design and Virtual Design and Construction continue to rapidly influence the development of BIM. Looking back at the past it is easier to realize that the present moment is an exciting time for designers and programmers in this evolving industry.

References
Chuck Eastman, Paul Teicholz, Rafael Sacks, Kathleen Liston – The BIM Handbook
Malek S. – CAD/BIM Timeline
Charles Eastman – What is BIM?
Various at AUGI – The Origins of Revit
Lachmi Khemlani – AEC Bytes / Revit 6
Marian Bozdoc – The History of CAD
Jeremy Tammik – The History of Revit and its API

Source: A Brief History of BIM | ArchDaily