It’s hard to stand out on the PAX East show floor. There are booths as far as the eye can see, TV screens displaying a range of video games from AAA titles to the tiniest indies, tabletop gaming sessions left and right and cosplayers stopping every few feet to take photos. Despite all this, Supergiant’s booth had a crowd all weekend, with a long line of people willing to wait an hour or more to get their hands on Pyre.
When Supergiant announced its third game just days before PAX East 2016, Pyre garnered immediate attention. The studio previously was praised for the beautifully designed role playing games Bastion and Transistor, and from the outset Pyre looked set to continue that tradition. Yes, Pyre certainly is pretty, and its action-RPG elements and story are worth your attention, but it’s the unusual fighting system that really makes it memorable in a sea of excellent PAX games. Read more…
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