How do you fix something that isn’t broken? It’s a question that the just-announced Civilization VI needs to address in order to justify its existence.
Civilization V is widely considered to be the best in Firaxis Games’ series. The 2010 release and its two major add-ons perfected the series’ core idea of raising up your chosen people — through research, cultural progress, diplomacy and war — from the stone age to modern times.
Or so it seemed.
Longtime Firaxis staffer and Civilization VI lead designer Ed Beach looked back on Civ V a few years ago, just as pre-production work was just starting on the newly announced follow-up. He quickly noticed a significant issue. Read more…
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