Category Archives: Teaching

Beyond the Game: What I’ve Learned from Using ZEP Quiz

When I first started using ZEP Quiz, I was honestly attracted to the fun part of it after attending a webinar organised by SKOLAR Malaysia.

The maps were interesting, the game environment was different from the usual classroom activities, and I could already imagine my students moving around a virtual world while answering questions. As a teacher, I am always interested in finding ways to make learning a little less predictable, so naturally, I wanted to explore it.

Fast forward to now, and I have been using ZEP Quiz in different teaching situations. I have used it with my physical classes, my online classes, and even outside my usual university teaching context. I have also experimented with different features and incorporated it into my teaching innovation work.

Looking back, I realise that my understanding of gamification has changed.

It is no longer just about making learning fun.

It is not just about the game

When we hear the word “gamification”, I think many of us immediately associate it with games, competition, points, rewards, and students having fun.

There is nothing wrong with that.

In fact, those elements can be useful because they can create a different kind of energy in a lesson. I have seen how a simple change from a conventional activity to a game-like environment can make students more willing to participate.

But over time, I started asking myself a different question.

What is the purpose of the game?

That question has become increasingly important to me.

I do not want to use a gamified activity simply because it looks interesting or because students might enjoy it. There should still be a reason behind it.

Am I using it to revise something we have learned?

Am I using it to give students more opportunities to practise?

Am I trying to encourage participation?

Am I creating a less intimidating environment for students to try something?

Or am I using it as a starting point for another learning activity?

For me, that is where gamification becomes meaningful.

The game itself is not the learning objective. It is a tool that can help me get my students there.

Sometimes, the real learning happens after the game

One of my favourite experiences with ZEP Quiz was when I combined the quiz activity with the Whiteboard feature.

Instead of simply letting students complete the quiz, see their scores and move on, I asked them to reflect on the experience.

The question I asked was:

“Compared to doing normal paper worksheets, did playing in this ZEP world make you feel more confident and excited to try these writing exercises? Why or why not?”

I really liked asking this question because I was not only interested in whether they got the questions right.

I wanted to know how they experienced the activity.

Did the game make them feel more confident?

Did it make them more excited to attempt the writing exercises?

Did they prefer it to a conventional worksheet?

And most importantly, why?

Their answers gave me another perspective that a score alone could not provide.

This reminded me that assessment and feedback do not always have to happen in the traditional sense. Sometimes, simply asking students to think about their own learning experience can give us valuable information as teachers.

The quiz tells me about their answers.

The reflection tells me about their experience.

Both matter.

I also learned that online and physical classes are different

Another interesting part of my ZEP Quiz journey has been using it in both physical and online classes.

The experience is not exactly the same.

In a physical classroom, you can feel the energy immediately. Students react to each other, they comment on what is happening, and sometimes the room suddenly becomes much noisier than it was five minutes earlier.

Online, the atmosphere is different.

You might have a screen full of muted microphones and cameras that are switched off. Yet when students enter a game, suddenly you can see movement, competition and participation happening on the screen.

That experience reminded me that engagement does not always have to look the same.

A quiet student in a physical classroom may not suddenly become the most talkative person online. But they may still participate actively through the game.

For me, that is worth noticing.

As teachers, we sometimes equate participation with speaking. But there are many other ways students can participate, especially when technology gives them different channels to do so.

I also discovered that gamification can extend beyond my usual classroom

One of the more unexpected things I did was create ZEP Quiz activities for my niece during the Malaysian school holidays.

I created a Maths activity and a Bahasa Melayu activity for her.

It was a small experiment, but I enjoyed seeing how a tool I usually associate with my university classes could be adapted for a younger learner.

It also reminded me that gamification does not necessarily have to be complicated.

Sometimes, it can be as simple as taking an activity that might normally feel like revision and giving it a different environment.

Of course, putting something into a game does not automatically make it a good learning activity.

The questions still need to be appropriate.

The activity still needs a purpose.

And the teacher still needs to think about what students are actually learning.

The technology does not do that thinking for us.

We still do.

So, what have I really learned?

After using ZEP Quiz in different contexts, I think my biggest takeaway is this:

Gamification is not about turning every lesson into a game.

And I think that is an important distinction.

There are lessons where a game makes sense.

There are activities where a worksheet, discussion, presentation, or good old-fashioned pen and paper is still the better choice.

For me, the goal is not to replace those things.

It is to have another option in my teaching toolbox.

Sometimes I want students to compete.

Sometimes I want them to practise.

Sometimes I want them to explore.

Sometimes I want them to reflect.

And sometimes, honestly, I just want to change the energy in the room.

The important thing is knowing why I am using the tool.

That has probably been the biggest shift in my thinking.

When I first started using ZEP Quiz, I was excited about the game.

Now, I am more interested in what the game allows me to do as a teacher.

Beyond the game

Being a ZEP Quiz Ambassador has given me the opportunity to experiment, but more importantly, it has given me a reason to reflect on my own teaching practices.

Every time I try something new, I find myself asking questions.

Did this actually help?

Did my students participate differently?

What did they think about it?

Could I have designed the activity better?

Would this work better online or face-to-face?

And sometimes, the answer is simply, “I need to try it again.”

I think that is part of being an educator.

We experiment. We observe. We reflect. We adjust.

Technology changes quickly, but the questions we ask about learning remain important.

For me, ZEP Quiz is one of the tools that has allowed me to explore those questions in a different way.

So, after all this time, I would say that I am no longer interested in gamification simply because it is fun.

I am interested in it because, when used intentionally, it can create opportunities for students to participate, practise, reflect, and experience learning differently.

And perhaps that is what I have learned most from going beyond the game.

The game may get students started, but what happens before, during and after the game is where the real teaching happens.

Dear Future Me, We Can Code Now (using Canva Code)

It was a last-minute decision to sign up for Skolar’s July Canva Code Bootcamp (CCB July), and let me tell you, I do not regret a single cent spent. The main reason I decided to join was because I had previously tried navigating Canva AI to build my own apps, but got stuck halfway. The more CCB reminders I saw, the more tempted I became. So I thought, why not scratch that creative itch?

The two-day bootcamp left me completely bamboozled, in the best possible way. I was already impressed by the results on Day 1. But Day 2? That took things to a whole new level. Both expert speakers, Dr. Tazli Azizan and Don Skolar from Skolar, opened what I can only describe as a digital Pandora’s box. They didn’t just teach, they revealed a whole new world of possibilities. And no, I’m not exaggerating.

8 July – Wizarding Our Way to App Creation Using Canva Code

If there’s one major takeaway from Day 1, it’s this: I can be vulnerable and conversational with ChatGPT to help brainstorm app ideas. GPT becomes our creative partner in crime, helping us refine prompts until we are ready to bring them to life. The process goes something like this:

Brainstorm with ChatGPT → Copy and paste the prompt into Canva AI (Code for Me) → Let Canva do its magic → Refine as needed → Publish.

The earlier parts were conversational

Tadaa: NAK MAKAN MANA EK? & LET’S WRITE

It sounds fancy because it is. With better prompt crafting, the sky’s the limit. Sure, there’s room for improvement, but honestly, this is already a great head start. With continued practice and maybe new tools on the horizon, I believe I can create even more engaging apps for my teaching and learning needs.

9 July – Connecting App with a Database

Now this is where things got spicy, and a little tricky. We learned how to set up a database using Google Sheets and link it to our Canva Code apps using Google Apps Script. I started off following along just fine, but eventually, I got lost in the steps. Rather than panic, I decided to just observe and absorb what was being demonstrated.

I won’t go into the technical details here, mostly because I need more practice. But one thing is for sure, teaching and learning are about to get a lot more interesting.

The three pillars of hope
After 1000 tries, I succeeded! But, data captured was still faulty.

Final Thoughts

I joined CCB July with curiosity, but I left with renewed sense of hope. Enough to keep me going for 20 years+ or so.

If this is only the beginning, I can’t wait to see what’s next.

Gamify and Upgrade Your Classroom with Zep Quiz

After being introduced to Zep in one of the sessions by Dr. Tazli from Skolar, I started experimenting with it in my own classroom. But I was still curious about what more it could offer. How could I use it more effectively for gamification? So, when I saw the poster entitled “Gamify dan Naik Taraf Kelas Anda dengan ZEP QUIZ” by Dr. Tazli, I signed up without hesitation.

What’s gamification all about? Let’s throw back to the days of Game Ular on the Nokia phone, TheSims, WoW or whatever game we once played. Why did we keep coming back to them? Maybe to level up, face challenges, enjoy the reward system, or simply because they were easy and fun to use.

Why do 21st century learners need this?

They’re glued to their gadgets. If we can’t beat them, let’s join them!

When students are actively involved (playing the game), they might get it wrong. That’s when we can step in with instant feedback. Interaction happens. Win-win situation!

So, as instructors, how do we gamify? Where do we begin?


As shared by Dr. Tazli, and also echoed in other sessions I’ve attended, we should start small. After the first few weeks with our students, we can gauge their pace and participation. We can try using a simple exit ticket to recap the lesson of the day. Test it out and get feedback to see if they enjoy it. From there, we’ll know what to do next. One thing is certain: it takes a few test runs before we find the ONE.

And the ONE for me right now is Zep Quiz.

It feels like a mix of Kahoot, Quizziz, and a bit of Second Life, and I’m hooked. The demonstration on how to use Zep and how AI can help streamline the preparation process was really helpful. Whether used asynchronously or synchronously, students can learn while feeling a sense of control. They get to decorate their avatars, explore the virtual room, and even check why they got a question wrong.

From the teacher’s end, it’s also easy to get the hang of it, especially when trying out pre-made quizzes by other Zep users. We can make use of the free maps and create up to 20 questions in formats like multiple choice, short answer, or true/false. We can start from scratch, use the AI feature to generate questions (hint: prompt wisely), or upload a pre-made set of questions. Once everything is ready, we simply share the quiz with our students.

So I guess the only thing left to say is… Let’s Zep!

From Passive to Proactive: AI Tips from CTRL+ALT+ENGAGE

I recently attended an insightful webinar entitled “CTRL+ALT+ENGAGE – Boosting Online Learning with AI-Infused Strategies” by Mr. Chuah Kee Man and here are my key takeaways:

1. Camera On or Off?

It’s entirely up to the student. A student can still be highly engaged even if they prefer to be off-screen. What matters more is participation, not presence on camera. Well, tbh, this one is totally understandable as sometimes my camera dies on me too. Bummer!

2. Building Teacher Social Presence

In large online classes, the teacher alone can’t engage every learner individually. A great solution? AI-Moderated Online Discussions.

We can try the classic ol’ Think–Pair–Share activity with a twist: students pair up with AI tools before joining breakout rooms for discussions. This approach lets the teacher manage and facilitate more effectively. How? Give them some prompts and ask them to ‘discuss’ with ChatGPT.

3. Encouraging Interaction in Online & F2F Classrooms

One of the main issues when having online classes is the utter silence as if we are at a graveyard. Relate much? Well, to boost student engagement and participation, we can try these interactive tools:

  • Interacty – A hybrid of Kahoot, Quizziz, and Genially for gamified learning.
  • FigJam – A collaborative digital whiteboard, best used live (this would be similar to Jamboard).
  • Zep – My personal favorite! It brings spatial interaction to a whole new level. Give some buffer time to decorate their avatar and change their name for ease of documentation-game changer!

These tools work well in both online and physical classrooms, making learning more dynamic and student-centered.

4. AI-Assisted Challenge-Based Learning

Think PBL with an AI twist. For instance, students use Canva AI to create a problem-solution mind map. They then present their prototypes for feedback, discussing not only the idea but also questioning the validity of AI-generated content. (“Does this seem legit? Any info seems sus to you?”)

5. Automated Formative Feedback with Yoodli

Mindblown! We were introduced to Yoodli. Yoodli provides real-time, automated feedback on students’ spoken performance: clarity, fluency, pacing, and more. It’s perfect for speaking classes.

Not gonna lie, discovering more tools can feel overwhelming. But, just experiencing one or two from time to time until we know what works best for us and our students won’t do any harm, yes?

From ‘I Don’t know’ to ‘AI Know’: Guiding Students with ChatGPT

Ever since ChatGPT came about, there has been a constant worry about its usage in the classroom. For me, personally, I have always wanted my students to use it, but saying “I am okay with you using it but be wise about it” and not actually helping them with the how-to has led to ChatGPT’s potential going to waste. The only thing we do together in class is brainstorm potential topics for report writing. So, when I saw Skolar Malaysia’s poster entitled “Assist Your Students’ Learning with ChatGPT,” I did not hesitate to register (plus, who doesn’t fancy a free webinar ^^).

Anyhoos, this insightful webinar by Dr. M. Tazli Azizan left me eager to rethink some of my teaching practices. One of them is that I want to guide my students in using ChatGPT with style. So, here’s my takeaway and how I plan to help my students use ChatGPT effectively:

In the first class, I will already make it a known fact that they must (not just ‘can’) use generative AI such as ChatGPT. I will simulate its purposes: brainstorming topics, searching for articles, note-taking or mind-mapping, citing correctly, and finally, proofreading the write-up.

Below were some of the features on chatGPT shared by Dr Tazli:

  • NoteMaster: To simplify articles and videos. Alternatively, students can be guided on how to read more effectively. Shared prompt: “Perform Socratic approach while making me try to understand this article.”
  • Miro/Whimsical: To turn points into a mind map.
  • StudyBuddy: Answers the “I do not have time to do all my assignments” concern.
  • Consensus: To find articles with correct citations. (Alternative: Perplexity.Ai)

Alas, I enjoyed the webinar and hopefully I can share this beneficial strategy with my students.

My First Dive into AI Gamification with Canva

15 May 2025

I recently attended a webinar conducted by Skolar, facilitated by Don Skolar and Dr. Tazli Azizan, and I was truly amazed by what Canva now has to offer!

I’ll admit, I’m someone who’s “rather slow in catching up with the advancement of technology,” but I was eager to stay, listen, and try out what they shared. So, the focus was actually on using the latest Canva AI feature which has a lot to offer and will make our lives easier the moment we get a hang of using it. Honestly, nothing beats a lot of trial and error to get there.

What really blew my mind was the coding element. Now, we can just key in the right prompts, wait for the magic to happen on screen, and voila, we get what our heart desires!

Here’s what I came up with. Try it out and let me know what you think! ^^ HERE

Levelling up your social media posts

When receiving posts to be uploaded on Instagram or Facebook, there’s often a challenge: bold captions shared via WhatsApp don’t appear as bold on these platform but rather, they just show the asterisks instead. This is because Instagram and Facebook don’t recognize formatting like bold, italics, or strikethrough from WhatsApp (what a bummer! but this is as of 9th May 2025).

The trick? You have to manually format your text using third-party websites that convert plain text into styled text. There are many available, but I here’s my preferred ones:

Bolding my texts

Italic texts

Strikethrough texts

Next, sizing for Instagram is slightly tricky from FB. Here’s a sizing guideline:

source

Will update more as we go…

Ciao!

Standard Operating Procedure (SOP) for Handling Technicalities for LA Programmes

So, you may find yourself responsible for handling programmes for your faculty — even if it’s beyond your usual expertise. That’s exactly the situation I’m in, as I am currently part of the media team for the LA Programmes.

Sometimes, we are required to blast emails and upload posters for programme visibility. To make things easier, I took the initiative to contact DigitalCareJB, and here are the processes I’ve gathered:

1. Application for Official Email Address

1.1 Apply for an official UTM email address via UTM Service Desk (SPAB).

1.2 Once the email address is obtained, immediately inform the relevant department to add the new email to the necessary UTM mailing lists (e.g., allstaff, allstudents, etc.).

2. Uploading Posters and Sliders on MyUTM / UTMSmart

2.1 Go to support.utm.my.

2.2 Register a new account (if you do not have one) using your UTMID.

2.3 Log in to the system.

2.4 Select Maklum BalasAduan Baharu.

2.5 Fill in the required details:

  • Category: Perkhidmatan ICT
  • Dropdown Menu: MYUTM STAFF

2.6 Upload the following documents:

  • Approved Program Approval Letter
  • Approved Poster

2.7 In the Butiran section, clearly state: “Mohon upload di MyUTM dan UTMSmart“.

2.8 Submission will be processed within 3 working days.

All the best!

Heads up! A new semester is about to kick off!

Assalamualaikum and hi all,

The months of semester break are coming to an end, and whether we’re ready or not, the new semester is fast approaching. It’s time to gear up, get organized, and prepare ourselves for the challenges ahead. Let’s focus on our goals and make the most of the fresh start.