Books and Book Chapters

Encyclopedia of Computer Graphics and Games
Publisher: Springer International Publishing

[1] Goh E.S., Sunar M.S., Ismail A.W. (2019) Tracking Techniques in Augmented Reality for Handheld Interfaces. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_364-1
DOI: https://doi.org/10.1007/978-3-319-08234-9_364-1

[2] Nor’a M.N.A., Ismail A.W., Aladin M.Y.F. (2019) Interactive Augmented Reality Pop-Up Book with Natural Gesture Interaction for Handheld. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_365-1
DOI: https://doi.org/10.1007/978-3-319-08234-9_365-1

[3] Aladin M.Y.F., Ismail A.W., Yusof C.S., Safiee N.S. (2019) Object Manipulation Using Real Hand Gesture for Augmented Reality Interior Design. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_366-1
DOI: https://doi.org/10.1007/978-3-319-08234-9_366-1

Title in Book (LNCS)

[1]    Ajune Wanis, Mohd Shahrizal Sunar, “Survey on Collaborative AR for Multi-user in Urban Studies and Planning” Edutainment 2009 Springer-Verlag Berlin Heidelberg, Lecture Note in Computer Science LNCS 5670. ( 2009)

[2]    Ajune Wanis, Mohd Shahrizal Sunar, “Collaborative Augmented Reality : Multi-user Interaction” IVIC 2009 Springer-Verlag Berlin Heidelberg, Lecture Note in Computer Science LNCS 5857. ( 2009)

Title in Book (Advances in Computer Graphic & Virtual Environment)

Ajune Wanis, Zakiah Noh, “Augmented Reality Theory and Application”, Advances in Computer Graphic & Virtual Environment, Shahrizal M. & Najib M. (Eds), Universiti Teknologi Malaysia, Pages 87 – 105. (2008)

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