Completed Projects

2024

  • Intelligence Avatars
  • Metaverse environments
  • Cultural Heritage – Learning Silat
  • Holograms

2022

  • XRMenu – Food Ordering System in Extended Reality Application
  • GAME-BASED LEARNING USING EXTENDED REALITY FOR PRIMARY SCHOOL MATHEMATICS
  • Mixed Reality Telepresence
  • 3D Reconstruction for Holographic Telepresence
  • TARGET SELECTION METHOD ON THE OCCLUDED AND DISTANT OBJECT IN HANDHELD AUGMENTED REALITY

2021

  • COLLABORATIVE TOOLS FOR MIXED REALITY MEETING SPACE
  • REAL-TIME SELF AVATAR REPRESENTATIONS
  • 3D Object Manipulation Using Natural Hand Gesture in Hologram
  • Augmented Reality Telepresence
  • Multi-scale Interaction in Mixed Reality
  • AR Drawing using Natural Hand Gesture on Handheld

2020

  • AR Ludo Board game – AUTONOMOUS AGENT FOR AUGMENTED REALITY BOARD GAME USING HANDHELD DEVICE
  • Battleship Board game – MULTI‐USER INTERACTION IN AUGMENTED REALITY BOARD GAME WITH HOLOGRAM PROJECTION
  • REMOTE COLLABORATION IN AUGMENTED AND VIRTUAL REALITY USING MOBILE DEVICES FOR CARD GAME SDK
  • USER TELEPORTATION IN MIXED REALITY ENVIRONMENT
  • REAL‐TIME MODEL‐BASED TRACKING USING AUGMENTED REALITY FOR SCALE MODEL

2019

  • Mixed Reality for Furniture Arrangement and Holographic Display
  • ARVoxel – 3D Modeling using Leap Motion in Augmented Reality
  • ARGarden – Multi-user Interaction in Collaborative AR

AR/VR Products 2018

  • ARToy : Real Object Tracking with Speech-Enabled for Augmented Reality | Poster |
  • AR Home Deco : Virtual Object Manipulation in Augmented Reality Environment | Video | Poster
  • AR Coloring Book : Real-time texturing of Augmented Reality Characters | Video | Poster
  • AR Popup-book : Natural Hand Gesture using Leap Motion for AR | Poster | Video
  • Hand-Gesture Interaction with Oculus for Augmented Reality | Video | Poster
  • Character Animation Using Augmented Reality Technique for Autonomous Agents
  • Fingertip-based Manipulation Method in Handheld Augmented Reality Environment | Poster | Video

Classroom of the Future (VR)

Virtual reality (VR) is relevant to be adopted into classroom 4.0 to support Malaysia higher education agenda, towards redesigning higher education.  This project is seen as a successful cross-discipline collaboration between Faculty of Chemical and Energy Engineering and Faculty of ComputingMaGICX plays an important role as a key driver for the Digital Media Industry and Gamification Technology.

Ancient Malacca Walk-through (VR)

While it may be a little way until we bring our VR projects in the classroom or projecting virtual reality of Ancient Malacca in the heritage hall, museum and our library for example, there is still something exciting about examining VR technology and seeing the potential positive impact it could have on learning.

Real Hand Gesture in AR

Gaze interaction in a context sensing to view information over time. Users to create their own information for places or contents, catalogue menu and interact with the physical world in ways not experienced before. Mobile Augmented Reality User Interfaces using real hands instead touch screen. Contribution: allows user to interact with virtual 3D models in the work area using interaction metaphors in mobile environment

Autonomous Agents Using AR

Character Animation Using Augmented Reality Technique for Autonomous Agents, Embodied autonomous agents – use of animated characters in augmented reality applications

AR Games

A vision capability enables the immersion and interactivity in mobile augmented reality to improve gaming experiences by enabling game physics to apply to real world surfaces and objects for AR environments

AR Book

Brings existing physical copies of books to life using AR. A texturing process that applies the captured texture from a 2-D colored drawing to both the visible and occluded regions of a 3-D character in real time.

3D User Interaction / Hand gestures

3D hand interface provides users a seamless interaction in AR environments using real hands as an interaction tool. There is no need to have physical markers or devices for interaction. User Interaction in Augmented Reality for Virtual Object Manipulation (Gesture/Speech/Touch/Glove)