Bachelor of Computer Science (Graphics and Multimedia Software)

NEW CURRICULUM SECVH – TOTAL CREDITS 131

INTAKE SEPT 2020/21 – DOWNLOAD

Course Description
The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program.
The above mentioned and comprehensive programme provides a thorough treatment in the field of computer graphics, multimedia as well as in simulation and virtual reality. In line with the objective of providing highly trained workforce in computer graphics and multimedia engineers, short courses in various related fields and applications are also offered periodically.

Study Duration: Minimum 8 Semesters / Maximum 12 Semesters

YEAR 1 (Semester I)
YEAR 1 (Semester II)
 SCSD1513  Technology & Information System  3  SCSV1113  Mathematics for Computer Graphics  3
 SCSI1013  Discrete Structure  3  SCSl2143  Probability & Statistical Data Analysis
SCSJ1013
Programming Technique I  3  SCSJ1023  Programming Technique II  3
UHAS1172
UHAS1162
Malaysia Dynamic
Arts, Customs & Beliefs of Malaysians
(International Students)
2
ULAB1122
Academic English Skills
2
UICI1012
ULAM1112
Islamic & Asian Civilisation (TITAS)
Bahasa Melayu untuk Komunikasi
(International Students)
2
UICI2022
Science, Technology and Human
2
Total Credit:
16
Total Credit:
16
YEAR 2 (Semester I)
YEAR 2 (Semester II)
Code
Course Name
Credit
Code
Course Name
Credit
SCSD2523
Database
3
SCSV1223 Web Programming
3
SCSD2613
System Analysis and Design
3
SCSJ2154 Object Oriented Programming
4
SCSJ2013
Data Structure and Algorithm
3
SCSJ2203 Software Engineering
3
SCSR2033
Computer Organisation and Architecture
3
SCSR2043 Operating Systems
3
SCSV2113
Human Computer Interaction
3
ULAB2122 Advanced Academic English Skills
2
UKQXxxx2
Co-curriculum
2
Elective Courses – Choose 1 (3 Credits)
SCSV2213 Fundamental of Computer Graphics
3
SCSD2623 Database Programming
3
Total Credit:
17
Total Credit:
18
YEAR 3 (Semester I)
YEAR 3 (Semester II)
Code
Course Name
Credit
Code
Course Name
Credit
SCSJ3203
Theory of Computer Science
3
SCSV3032
Graphics and Multimedia Software Project 1
2
ULAB3162
English for Professional Purpose
2
SCSD3761
Technopreneurship Seminar
1
Elective Courses-Choose 4 (13 Credits)
UCSD3762
Fundamental of Technopreneurship
2
SCSV3104
Application Development
4
UXXX2XX2
Innovation & Creativity Subcluster
Choose 1 from 2 electives
2
SCSJ3553
Artificial Intelligence
3
Elective Courses – Choose 3 (9 Credits)
SCSV3113
Geometric Modeling
3
SCSV3223
Multimedia Data Processing
3
SCSV3123
Real-time Computer Graphics
3
SCSV4283
Windows Programming
3
SCSR3243
Netcentric Computing
3
SCSV4233
Data Visualisation
3
SCSV3213
Fundamental of Image Processing
3
SCSV3233
Multimedia Networking
3
Total Credit:
18
Total Credit:
16
YEAR 4 (Semester I)
YEAR 4 (Semester II)
Code
Course Name
Credit
Code
Course Name
Credit
SCSV4118
Industrial Training (HW)
8
SCSV4134
Graphics and Multimedia Software
4
SCSV4114
Industial Training Report
4
SLAX1112
Elective Foreign Language (Malaysian Student)
2
Elective Courses – Choose 3 (9 Credits)
SCSV4213
Computer Games Development
3
SCSV4233
Advanced Computer Graphics
3
SCSV4263
Multimedia Web Programming
3
SCSV4273
Introduction to Speech Recognition
3
Total Credit:
12
Total Credit:
15
Total number of credits for graduation : 128 credits

Entry Requirements – To graduate, students MUST:
i)   Achieve a total of 128 credit hours with minimum of CPA of 2.0.
ii) Pass industrial training (equivalent to 12 credit hours), which 4 credits will be graded & 8 credits as HW status;
iii) Complete the Computer Graphics and Multimedia Project.

Career Prospects – Graduate of the programme can work as a Analyst/Programmer, System Analyst, System Developer, Computer Graphics and Multimedia Programmer, Project Manager, Multimedia Engineer, Web Programmer/Developer, Content Creative Creator, Games Developer/Design/Programmer, Graphics libraries and engines Creator, Junior Inventor,  Game Engine Engineer, Assistant Project Manager, Academician and Researcher.