Artikel terkini di Innovative Teaching and Learning Journal, Julai 2023

Penulisan Hasil dari Penyelidikan bersama Cikgu Tengku Farahnorfadhilah Engku Azman daripada Sekolah Menengah Kebangsaan Puchong Permai, Selangor. She knows how hard it is to run this research, but We Did It! One more paper from her research still under review… Wish us the best !! Terima Kasih mewarnai dunia Supervision saya di UTM ๐ŸŒท

Jemput baca dan cited paper2 dari jurnal ITLJ Terbitan Vol 7(1)

UTM win first place in 3MT 2023 National Level

Congratulations to Ts. Siti Fadilla Md Noor from the Faculty of Chemical and Energy Engineering on winning the National 3 Minute Thesis 2023 (Engineering & Technology Category), organized by Universiti Teknologi MARA and Universiti Kebangsaan Malaysia on 5th July 2023.

Ts Siti Fadilla Md Noor will represent Malaysia in the International 3 Minute Thesis 2023 which will be held on 18th October 2023, organized by the University of Queensland, Australia.

Alhamdulillah !!!

Read more about her story in UTM News.

All the best to UTM 3MT Finalist

All the BEST to Ts. Siti Fadilla Md Noor (Engineering & Technology), Nurul Hidayat (Science) and Norliyana Zakaria (Social Science) who will represent UTM in the 3 Minute Thesis (National Level) 2023 that will be held virtually on 5th July 2023 (Wednesday) at 9.00am.

Please show your support and live stream via YouTube:

GREx 2023 – ๐—š๐—ฟ๐—ฎ๐—ฑ๐˜‚๐—ฎ๐˜๐—ฒ ๐—ฅ๐—ฒ๐˜€๐—ฒ๐—ฎ๐—ฟ๐—ฐ๐—ต ๐—˜๐˜…๐—ต๐—ถ๐—ฏ๐—ถ๐˜๐—ถ๐—ผ๐—ป (Virtual E-Poster Competition)

๐Ÿ—ฃ๏ธAttention innovators and researchers!
Join ๐—š๐—ฟ๐—ฎ๐—ฑ๐˜‚๐—ฎ๐˜๐—ฒ ๐—ฅ๐—ฒ๐˜€๐—ฒ๐—ฎ๐—ฟ๐—ฐ๐—ต ๐—˜๐˜…๐—ต๐—ถ๐—ฏ๐—ถ๐˜๐—ถ๐—ผ๐—ป (Virtual E-Poster Competition) to your research, engage with peers, and connect with potential collaborators. This competition is opened to all UTM Postgraduate Students (Master & PhD).
Featuring a wide range of topics from:
– Engineering
– Science & Technology
– Social Science
Our esteemed panel of judges will evaluate based on the quality, the clarity, and the potential impact of the research. ๐—ช๐—ฒโ€™๐—ฟ๐—ฒ ๐—ผ๐—ฝ๐—ฒ๐—ป ๐—ณ๐—ผ๐—ฟ ๐—ฟ๐—ฒ๐—ด๐—ถ๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ป๐—ผ๐˜„! ๐—›๐˜‚๐—ฟ๐—ฟ๐˜†, ๐—ฟ๐—ฒ๐—ด๐—ถ๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—น๐—ผ๐˜€๐—ฒ๐˜€ ๐—ผ๐—ป ๐Ÿญ๐Ÿด๐˜๐—ต ๐—”๐—ฝ๐—ฟ๐—ถ๐—น ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฏ.
Join us in celebrating innovation and research excellence at UTM’s Graduate Research Exhibition on 9th May 2023. Register here:
๐Ÿ“… Date: 9th May 2023
๐Ÿ•˜ Time: 09.00am โ€“ 05.00pm
๐Ÿ’ป Venue: WebEx Virtual Platform
๐Ÿ“ฉ Registration deadline: 18th April 2023
Don’t miss out on this opportunity to showcase your research and take your career to new heights๐ŸŽ“๐ŸŽ‰

Calling for 3 Minutes Thesis Competition (3MT) Participants

Itโ€™s time to tell the world about your research! All active UTM Ph.D. research students are invited to join the ๐“๐ก๐ซ๐ž๐ž ๐Œ๐ข๐ง๐ฎ๐ญ๐ž ๐“๐ก๐ž๐ฌ๐ข๐ฌ (๐Ÿ‘๐Œ๐“) ๐•๐ข๐ซ๐ญ๐ฎ๐š๐ฅ ๐‚๐จ๐ฆ๐ฉ๐ž๐ญ๐ข๐ญ๐ข๐จ๐ง at the university level. In this competition, you are required to effectively explain your research in an engaging way that can be understood by a non-specialist audience within 3 minutes ๐Ÿฅณ
Details of the program are as follows:
๐Ÿ“… Important Date:
Registration: 4 April 2023 โ€“ 10 April 2023
Video Submission: 11 April 2023 โ€“ 16 April 2023
๐Ÿ”– Categories:
1. Engineering
2. Science and Technology
3. Social Science and Humanities
๐Ÿ† Prizes:
1. Top 3 winners for each category will win a cash prize worth RM1000, RM750 and
2. Fee: Free of charge
3. The participation will be recorded in UTM ACAD merit and E-certificate will be given.
4. The organizer’s decision on all matters relating to this Contest shall be final, conclusive,
and binding.
๐Ÿ“ ๐‘๐ž๐ ๐ข๐ฌ๐ญ๐ž๐ซ ๐ง๐จ๐ฐ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐Ÿ๐ŸŽ ๐€๐๐‘๐ˆ๐‹ ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ‘
The presentation must be recorded in the video & uploaded to YouTube. Kindly submit the video’s link ๐ญ๐ก๐ž ๐ฅ๐š๐ญ๐ž๐ฌ๐ญ ๐›๐ฒ ๐Ÿ๐Ÿ”๐ญ๐ก ๐€๐ฉ๐ซ๐ข๐ฅ ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ‘ in the link
๐Ÿ“‹ For more information, please visit
๐Ÿ™‹ For further inquiries, contact us via e-mail at:

PGSS UTM Menang Anugerah Persatuan Pasca Siswazah di Majlis Anugerah Tokoh Siswa 2022

Semenjak memegang jawatan di Sekolah Pengajian Siswazah pada tahun 2019, saya terlibat dengan pelbagai aktiviti pelajar terutamanya bersama Postgraduate Students Society (PGSS). Persatuan ini menyokong pelbagai keperluan pelajar pascasiswazah di UTM berkaitan dengan akademik. 


Setiap sesi akademik, akan dibuat mesyuarat lantikan jawatankuasa yang baru yang terdiri dalam kalangan pelajar Sarjana atau PhD. Pelbagai aktiviti dibuat sepanjang hampir setahun seperti Postgraduate Structured Course, Coffee Session, Compulsary Course dan lain-lain lagi. Kesemua aktiviti dijalankan secara sukarela dengan Moto”From Students to Students”. Lawati laman web PGSS UTM ( ) untuk maklumat lanjut.

Alhamdulillah, Majlis Anugerah Tokoh Siswa 2022 telah menyaksikan Post Graduate Student Society UTM (PGSS) Sesi 2020/2021 menempa kejayaan dengan memenangi Anugerah Persatuan Pasca Siswazah bagi Kluster Khas Pasukan. Majlis ini merupakan anjuran Kementerian Pendidikan Tinggi Malaysia dan telah disempurnakan oleh Menteri Pendidikan Tinggi, Yang Berhormat Datuk Seri Haji Mohamed Khaled Nordin. 

Sebagai penasihat persatuan, saya rasa sangat berbangga kerana setiap ahli jawatankuasa PGSS telah mengambil inisiatif membantu rakan-rakan pascasiswazah yang lain untuk menganjurkan lebih 80 program sepanjang sesi walaupun sibuk dengan kajian masing-masing, malah ada yang sedang membuat persiapan untuk Peperiksaan Lisan (VIVA) Doktor Falsafah. Semoga pengiktirafan ini dapat menaikkan semangat semua ahli PGSS UTM untuk meneruskan legasi.

Level Up Your Learning: The Impact of Gamification in Computer Programming Courses

Hey friends! ๐ŸŽฎ๐Ÿ‘จโ€๐Ÿ’ป

I’m excited to share with you a newly published research article on the effects of gamification in computer programming courses among non-major computer science students. The paper titled “Gamificationโ€™s Effect on Learning and Engagement in Programming Course among Non-Major Computer Science Students” explores the use of gamification technique in teaching computer programming course and its impact on learner engagement and performance.

The study was conducted among first-year students in a Pre-Service Teacher program of a public university. The gamified course was compared with its non-gamified equivalent to evaluate its effect on student engagement and academic achievement. Although the academic performance of the experimental and control groups did not differ, the engagement results were encouraging, and students gave positive feedback.

If you’re a student, teacher, or simply interested in gamification in education, you’ll want to check out this article! Click on the link below to read the full paper.

Link to the article:

Gamification in Education: Bring Games into Your Classroom





Let’s level up our learning with gamification! ๐Ÿš€

Boosting Science Education with Interactive Learning: New Study on Edpuzzle Video Application

Hey everyone, I’m excited to share with you my latest publication on the effects of using Edpuzzle, an interactive video application, in science education! In this study, we aimed to investigate the impact of Edpuzzle on students’ interest, engagement, and achievement in science subjects.

We used pre- and post-tests, checklists, and questionnaires to gather data from a sample of 40 primary school students with similar ICT backgrounds. The results were analysed through inferential statistics using SPSS software, and we found that Edpuzzle had a significant positive impact on students’ interest, engagement, and achievement in science subjects.

These findings suggest that the use of interactive video applications in the classroom is a promising approach to improving the quality of teaching and learning among science teachers. However, further research with different methodological approaches and larger samples is needed to confirm the effectiveness of Edpuzzle in various contexts.

If you’re interested in learning more, check out the article on the International Journal of Instructional Technology and Learning (ITLJ) website at [insert article link]. I hope this study inspires more educators to explore interactive learning technologies to improve students’ learning experiences in science education!

Visual Interactive Learning Environment Improves Creative Thinking Among Non-Major Computer Science Students: New Study Published

Hey everyone!

I am excited to share with you all that my article titled “Interactive Learning Environment Through Visualization to Promote Creative Thinking Among Non-Major Undergraduate Computer Science Students Learning Computer Programming Subject” has been published.

The study explores the impact of a visual interactive learning environment on the performance and dimensions of creative potential of non-major undergraduate computer science students learning computer programming. The results of the study are promising, and suggest that a visual interactive learning environment can be a useful tool to promote creative thinking among students in this field.

I hope this article inspires educators and researchers to explore the potential of visual interactive learning environments in promoting creative thinking in various academic disciplines.

Feel free to check out the article at


International Graduate Conference on Engineering, Science and Humanities is back this year.

It is my pleasure to invite all of the great young researchers and postgraduate students from all over the world to attend the 9th International Graduate Conference on Engineering, Science and Humanities (IGCESH) from August 15-16, 2022 Virtually.

Come and join us.