






Semenjak memegang jawatan di Sekolah Pengajian Siswazah pada tahun 2019, saya terlibat dengan pelbagai aktiviti pelajar terutamanya bersama Postgraduate Students Society (PGSS). Persatuan ini menyokong pelbagai keperluan pelajar pascasiswazah di UTM berkaitan dengan akademik.
Setiap sesi akademik, akan dibuat mesyuarat lantikan jawatankuasa yang baru yang terdiri dalam kalangan pelajar Sarjana atau PhD. Pelbagai aktiviti dibuat sepanjang hampir setahun seperti Postgraduate Structured Course, Coffee Session, Compulsary Course dan lain-lain lagi. Kesemua aktiviti dijalankan secara sukarela dengan Moto”From Students to Students”. Lawati laman web PGSS UTM ( https://sps.utm.my/pgss/ ) untuk maklumat lanjut.
Alhamdulillah, Majlis Anugerah Tokoh Siswa 2022 telah menyaksikan Post Graduate Student Society UTM (PGSS) Sesi 2020/2021 menempa kejayaan dengan memenangi Anugerah Persatuan Pasca Siswazah bagi Kluster Khas Pasukan. Majlis ini merupakan anjuran Kementerian Pendidikan Tinggi Malaysia dan telah disempurnakan oleh Menteri Pendidikan Tinggi, Yang Berhormat Datuk Seri Haji Mohamed Khaled Nordin.
Sebagai penasihat persatuan, saya rasa sangat berbangga kerana setiap ahli jawatankuasa PGSS telah mengambil inisiatif membantu rakan-rakan pascasiswazah yang lain untuk menganjurkan lebih 80 program sepanjang sesi walaupun sibuk dengan kajian masing-masing, malah ada yang sedang membuat persiapan untuk Peperiksaan Lisan (VIVA) Doktor Falsafah. Semoga pengiktirafan ini dapat menaikkan semangat semua ahli PGSS UTM untuk meneruskan legasi.
Hey friends! ๐ฎ๐จโ๐ป
I’m excited to share with you a newly published research article on the effects of gamification in computer programming courses among non-major computer science students. The paper titled “Gamificationโs Effect on Learning and Engagement in Programming Course among Non-Major Computer Science Students” explores the use of gamification technique in teaching computer programming course and its impact on learner engagement and performance.
The study was conducted among first-year students in a Pre-Service Teacher program of a public university. The gamified course was compared with its non-gamified equivalent to evaluate its effect on student engagement and academic achievement. Although the academic performance of the experimental and control groups did not differ, the engagement results were encouraging, and students gave positive feedback.
If you’re a student, teacher, or simply interested in gamification in education, you’ll want to check out this article! Click on the link below to read the full paper.
Link to the article: https://sainshumanika.utm.my/index.php/sainshumanika/article/view/2017
ย
ย
ย
ย
Let’s level up our learning with gamification! ๐
Hey everyone, I’m excited to share with you my latest publication on the effects of using Edpuzzle, an interactive video application, in science education! In this study, we aimed to investigate the impact of Edpuzzle on students’ interest, engagement, and achievement in science subjects.
We used pre- and post-tests, checklists, and questionnaires to gather data from a sample of 40 primary school students with similar ICT backgrounds. The results were analysed through inferential statistics using SPSS software, and we found that Edpuzzle had a significant positive impact on students’ interest, engagement, and achievement in science subjects.
These findings suggest that the use of interactive video applications in the classroom is a promising approach to improving the quality of teaching and learning among science teachers. However, further research with different methodological approaches and larger samples is needed to confirm the effectiveness of Edpuzzle in various contexts.
If you’re interested in learning more, check out the article on the International Journal of Instructional Technology and Learning (ITLJ) website at [insert article link]. I hope this study inspires more educators to explore interactive learning technologies to improve students’ learning experiences in science education!
Hey everyone!
I am excited to share with you all that my article titled “Interactive Learning Environment Through Visualization to Promote Creative Thinking Among Non-Major Undergraduate Computer Science Students Learning Computer Programming Subject” has been published.
The study explores the impact of a visual interactive learning environment on the performance and dimensions of creative potential of non-major undergraduate computer science students learning computer programming. The results of the study are promising, and suggest that a visual interactive learning environment can be a useful tool to promote creative thinking among students in this field.
I hope this article inspires educators and researchers to explore the potential of visual interactive learning environments in promoting creative thinking in various academic disciplines.
Feel free to check out the article at https://myjms.mohe.gov.my/index.php/ijares/article/view/20915
International Graduate Conference on Engineering, Science and Humanities is back this year.
It is my pleasure to invite all of the great young researchers and postgraduate students from all over the world to attend the 9th International Graduate Conference on Engineering, Science and Humanities (IGCESH) from August 15-16, 2022 Virtually.
Come and join us.
UTM has started online class since 1st April 2020. As lecturers, we are trying as hard so that we can to help students learning and graduate on time.
But the struggle to have the usual face to face classes turned to a fully online class are real. Especially when we also parents who need to manage our family and other management activity at the same time when working from home.
It is difficult but not impossible.
As one of the members of Online Learning Taskforce under Deputy Vice-Chancellor Academic and Internationalization (DVCAI) we have been requested to help all UTM instructors to quickly reimagine, repurpose and revolutionise the conventional face-to-face teaching style to suit the online environment.
Visit https://olc.utm.my/ for all the online training recording and additional online learning guideline has been prepared by all the taskforce members.
Assalamu’alaikum dan Salam Sejahtera kepada semua pelajar,Bagi tujuan mengenal pasti kesediaan terhadap pengajaran & pembelajaran dalam talian dan pergerakan pelajar UTM semasa Perintah Kawalan Pergerakan disebabkan COVID-19, anda diminta mengisi borang ini.
Terima kasih atas kerjasama yang diberikan.
Assalamu’alaikum and Greetings to all students,
For the purpose of identifying UTM students’ readiness for online teaching & learning and movement during Restricted Movement Order due to COVID-19, you are required to fill out this form.
Thank you for your cooperation.
https://docs.google.com/forms/d/e/1FAIpQLSf3eKaI_1NBc3r2m4a1PtjfVpKUx2ioLqpQux94SRUutJY8sQ/viewform
Hotlines for COVID-19 enquiries for UTM staf and students