There are two types of Evaluation for UX
1. User based – MUSE, SAPS (user journey study)
2. Expert based – ProBE, guidelines, standard
There are two types of Evaluation for UX
1. User based – MUSE, SAPS (user journey study)
2. Expert based – ProBE, guidelines, standard
UX Design Process
Phase 1 – Discover the user requirements
There are 3 types of requirements:
A. Business Requirements
Methods can be used for user studies
The beauty of User Experience compared to other design is about the UX able to cover Expectation and Emotions from users/business requirements perspectives.
Insted of cognitive and conventional information processing model, UX focus more on Amigdala. According to (LeDuo, 1987) amigdala is the brain component that control of feeling. Talamus —> visual cortex —> motor (to react)
Affordance
‘to give a clue’
Object possibilities for action
Refers to an attribute of an object that allows people to know more about
Affordances. by Mads Soegaard. The concept of anaffordance was coined by the perceptual psychologist James J. Gibson in his seminal book The Ecological Approach to Visual Perception. The concept was introduced to the HCI community by Donald Norman in his book The Psychology of Everyday Things from 1988. Affordance Theory (Gibson) … Summary: Affordance theory states that the world is perceived not only in terms of object shapes and spatial relationships but also in terms of object possibilities for action (affordances) — perception drives. E.g. Loading more than 3 seconds, 53% users will go away
A Persons’ perceptions and responses that result from the use and /or anticipated use of a product, system or service.
UX in Digital Development -there is level of
1845 – Ergonomics
1940 – Human Factors
1970 – Usability Engineering
1980 – HCI
1990 – Interaction Design
1992 – UX
2000 – Hedonomics (upgrade ergonomics + emotions)
2001 – User centered Design
2004 – Human Computer Interaction in Use –
2007 – HCI in practice – Process to produce UI
2010 – HCI in Software Development Practice – HCI knowledge and values
2012 – UX Malaysia – value to produce quality digital product
2013 – Experience Design – Jensen (2013)
1845 – Ergonomics
1940 – Human Factors
1970 – Usability Engineering
1980 – HCI
1990 – Interaction Design
1992 – UX
2000 – Hedonomics (upgrade ergonomics + emotions)
2001 – User centered Design
2004 – Human Computer Interaction in Use –
2007 – HCI in practice – Process to produce UI
2010 – HCI in Software Development Practice – HCI knowledge and values
2012 – UX Malaysia – value to produce quality digital product
2013 – Experience Design – Jensen (2013)
User Interface Design
1980s – command line interface
1990 – graphical user interface
2000 – natural user interace
2010 – organic user interface